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	<title>Comments on: making use of GridInfo: a launcher for the SecondLife® client</title>
	<atom:link href="http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/feed/" rel="self" type="application/rss+xml" />
	<link>http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/</link>
	<description>...you are in a grid of twisty, little links, all alike. there's a teleport gate here.</description>
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		<title>By: Drew</title>
		<link>http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/comment-page-1/#comment-247</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 11 Aug 2008 23:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=133#comment-247</guid>
		<description>&lt;p&gt;Thanks.  I figured you might be biased:)  Most of what I see points to C#.  The only real advantage, and it is nothing to dismiss, is there are a lot of free/cheap pre-created code, etc., from &quot;The Game Creators&quot; via the Microsoft web site.  But I think ultimately you are right.  I don&#039;t want to rely on plug-in content, I want to create my own:)  Thanks for the response.&lt;/p&gt;

&lt;p&gt;Drew&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks.  I figured you might be biased:)  Most of what I see points to C#.  The only real advantage, and it is nothing to dismiss, is there are a lot of free/cheap pre-created code, etc., from &#8220;The Game Creators&#8221; via the Microsoft web site.  But I think ultimately you are right.  I don&#8217;t want to rely on plug-in content, I want to create my own:)  Thanks for the response.</p>

<p>Drew</p>]]></content:encoded>
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		<title>By: DrScofield</title>
		<link>http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/comment-page-1/#comment-246</link>
		<dc:creator>DrScofield</dc:creator>
		<pubDate>Mon, 11 Aug 2008 20:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=133#comment-246</guid>
		<description>&lt;p&gt;as you might guess: i&#039;m biased :-) personally, i think opensim has the potential to become a great and very versatile 3D/virtual world platform --- think the apache of virtual universes. so, i&#039;d start in that direction if i were you, have a look at how opensim works (starting with standalone mode), learning c# as you go. that&#039;s certainly what i did ;-)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>as you might guess: i&#8217;m biased <img src='http://xyzzyxyzzy.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  personally, i think opensim has the potential to become a great and very versatile 3D/virtual world platform &#8212; think the apache of virtual universes. so, i&#8217;d start in that direction if i were you, have a look at how opensim works (starting with standalone mode), learning c# as you go. that&#8217;s certainly what i did <img src='http://xyzzyxyzzy.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Drew</title>
		<link>http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/comment-page-1/#comment-245</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 11 Aug 2008 18:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=133#comment-245</guid>
		<description>&lt;p&gt;Forgive the interruption, but I am an amateur programmer looking to expand my skills.  I have had a great time working with, and more importantly learning from Open Sim.  I apologize that this is not related to your post, but I wasn&#039;t sure where to go as there are so many different answers, however, seeing all the good info here, I thought I would post.  So I want to start developing my own sims/games (3D), start learning programming, etc.  Just the basics.  What direction to I go in - C# or C++ - I am confused on this:)  Many thanks,&lt;/p&gt;

&lt;p&gt;Drew&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Forgive the interruption, but I am an amateur programmer looking to expand my skills.  I have had a great time working with, and more importantly learning from Open Sim.  I apologize that this is not related to your post, but I wasn&#8217;t sure where to go as there are so many different answers, however, seeing all the good info here, I thought I would post.  So I want to start developing my own sims/games (3D), start learning programming, etc.  Just the basics.  What direction to I go in &#8211; C# or C++ &#8211; I am confused on this:)  Many thanks,</p>

<p>Drew</p>]]></content:encoded>
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		<title>By: DrScofield</title>
		<link>http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/comment-page-1/#comment-243</link>
		<dc:creator>DrScofield</dc:creator>
		<pubDate>Sat, 02 Aug 2008 07:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=133#comment-243</guid>
		<description>&lt;p&gt;cool. i guess they&#039;ll then add GridInfo support as well?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>cool. i guess they&#8217;ll then add GridInfo support as well?</p>]]></content:encoded>
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		<title>By: VivianC</title>
		<link>http://xyzzyxyzzy.net/2008/07/29/making-use-of-gridinfo-a-launcher-for-the-secondlife%c2%ae-client/comment-page-1/#comment-242</link>
		<dc:creator>VivianC</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=133#comment-242</guid>
		<description>&lt;p&gt;The guys at the New World Grid are doing something along the same lines. http://lab.newworldgrid.com/index.php/OpenSim_Launcher&lt;/p&gt;
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		<content:encoded><![CDATA[<p>The guys at the New World Grid are doing something along the same lines. <a href="http://lab.newworldgrid.com/index.php/OpenSim_Launcher" rel="nofollow">http://lab.newworldgrid.com/index.php/OpenSim_Launcher</a></p>]]></content:encoded>
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