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	<title>Comments on: which serialization format for OpenSim REST services?</title>
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	<link>http://xyzzyxyzzy.net/2008/05/14/serialization-format-for-opensim-rest-services/</link>
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		<title>By: Gareth Nelson</title>
		<link>http://xyzzyxyzzy.net/2008/05/14/serialization-format-for-opensim-rest-services/comment-page-1/#comment-230</link>
		<dc:creator>Gareth Nelson</dc:creator>
		<pubDate>Sat, 17 May 2008 19:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=104#comment-230</guid>
		<description>&lt;p&gt;I just ran into this post by chance........&lt;/p&gt;

&lt;p&gt;LLSD wins hands down, why have more formats than needed?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I just ran into this post by chance&#8230;&#8230;..</p>

<p>LLSD wins hands down, why have more formats than needed?</p>]]></content:encoded>
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		<title>By: Kyle H</title>
		<link>http://xyzzyxyzzy.net/2008/05/14/serialization-format-for-opensim-rest-services/comment-page-1/#comment-228</link>
		<dc:creator>Kyle H</dc:creator>
		<pubDate>Wed, 14 May 2008 13:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=104#comment-228</guid>
		<description>&lt;p&gt;I&#039;ve sent my message to opensim-dev in support of JSON, for reasons which relate partially to &quot;how expensive is it to transmit XML?  how expensive is it to parse XML?&quot;  I also like your point that JSON distinguishes between 4711 and &quot;4711&quot;.&lt;/p&gt;

&lt;p&gt;Really, a representation language that can be described in 5 state diagrams is much better than the huge and overspecified cruft from the W3C.  Regardless of the fact that there&#039;s a documented interface to parse it, how many times have the XML parsers been found to have bugs?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve sent my message to opensim-dev in support of JSON, for reasons which relate partially to &#8220;how expensive is it to transmit XML?  how expensive is it to parse XML?&#8221;  I also like your point that JSON distinguishes between 4711 and &#8220;4711&#8243;.</p>

<p>Really, a representation language that can be described in 5 state diagrams is much better than the huge and overspecified cruft from the W3C.  Regardless of the fact that there&#8217;s a documented interface to parse it, how many times have the XML parsers been found to have bugs?</p>]]></content:encoded>
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		<title>By: Mo Hax</title>
		<link>http://xyzzyxyzzy.net/2008/05/14/serialization-format-for-opensim-rest-services/comment-page-1/#comment-227</link>
		<dc:creator>Mo Hax</dc:creator>
		<pubDate>Wed, 14 May 2008 12:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/?p=104#comment-227</guid>
		<description>&lt;p&gt;Hate to be the wet blanket, but Agile places the burden of &#039;proof&#039; on JSON to show that adding yet another tech to the OpenSim code base is worth it, not matter how simple and cool it is.&lt;/p&gt;

&lt;p&gt;What is it going to be used for? Who&#039;s the customer? People coding administrative front ends? Does this have any chance of growing into something more, like a way to query or add serialized assets?&lt;/p&gt;

&lt;p&gt;JSON seems obvious if this is just for administrative front end mashups. Maybe we limit the scope to that and make it JSON.&lt;/p&gt;

&lt;p&gt;LLSD would be my pick for asset serialization and such since it is more largely compatible with LL and the working group and includes three forms, xml, binary, and &#039;human readable&#039;, which I think is the one you are comparing JSON with.&lt;/p&gt;

&lt;p&gt;I suppose nothing wrong with having right tool for the job, and little mashes up better than JSON. But overall I prefer using what we have.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hate to be the wet blanket, but Agile places the burden of &#8216;proof&#8217; on JSON to show that adding yet another tech to the OpenSim code base is worth it, not matter how simple and cool it is.</p>

<p>What is it going to be used for? Who&#8217;s the customer? People coding administrative front ends? Does this have any chance of growing into something more, like a way to query or add serialized assets?</p>

<p>JSON seems obvious if this is just for administrative front end mashups. Maybe we limit the scope to that and make it JSON.</p>

<p>LLSD would be my pick for asset serialization and such since it is more largely compatible with LL and the working group and includes three forms, xml, binary, and &#8216;human readable&#8217;, which I think is the one you are comparing JSON with.</p>

<p>I suppose nothing wrong with having right tool for the job, and little mashes up better than JSON. But overall I prefer using what we have.</p>]]></content:encoded>
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