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	<title>Comments on: being slartibartfast&#8230;</title>
	<atom:link href="http://xyzzyxyzzy.net/2008/03/10/being-slartibartfast/feed/" rel="self" type="application/rss+xml" />
	<link>http://xyzzyxyzzy.net/2008/03/10/being-slartibartfast/</link>
	<description>...you are in a grid of twisty, little links, all alike. there's a teleport gate here.</description>
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		<title>By: Cranky</title>
		<link>http://xyzzyxyzzy.net/2008/03/10/being-slartibartfast/comment-page-1/#comment-232</link>
		<dc:creator>Cranky</dc:creator>
		<pubDate>Fri, 23 May 2008 13:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://xyzzyxyzzy.net/2008/03/10/being-slartibartfast/#comment-232</guid>
		<description>&lt;p&gt;Very good tut. Had a new terrain in just a few minutes.&lt;/p&gt;

&lt;p&gt;This bit was the sticking point for several days for me:
rename all *.raw files to *.r32 so that opensim does not mistake them for LindenLab raw files&lt;/p&gt;

&lt;p&gt;Two points to add:
terrain commands have since dropped the &#039;script&#039; part and no need to run a script to load terrains at startup, they stick now.&lt;/p&gt;

&lt;p&gt;Slartibartfast indeed!
Keep up the good work.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Very good tut. Had a new terrain in just a few minutes.</p>

<p>This bit was the sticking point for several days for me:
rename all *.raw files to *.r32 so that opensim does not mistake them for LindenLab raw files</p>

<p>Two points to add:
terrain commands have since dropped the &#8216;script&#8217; part and no need to run a script to load terrains at startup, they stick now.</p>

<p>Slartibartfast indeed!
Keep up the good work.</p>]]></content:encoded>
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